Titanfall has landed, plummeting down from the heavens in a crackle of thunder and smoke. But, even as the dust begins to settle, the shock wave left behind by Respawn Entertainment’s première shooter continues to play havoc with my life.
After hours of rhythmically mashing the left and right buttons on my mouse, I think I can safely say I’m pretty much a master of martial arts. As hundreds of armed men approached from either side, all it took was a simple stroke of the finger to swat them like flies. Sometimes I’d use a lightsaber, or laser nunchaku.
I’m leaping over electric beams, gnawing on exposed wires and scampering around grime-covered vents with a pack of squeaking accomplices. I am – believe or not – a sewer rat.
“Oh, so you’re a rat now…?” My girlfriend asks puzzlingly. “Aren’t you supposed to be Dracula?”
Whenever Goichi Suda is working on a new title, the whole process is very much an event. You know whatever he churns out is going to be pants-on-head insane, yet wildly imaginative and a ton of fun to play. While this wasn’t necessarily the case with Lollipop Chainsaw, his previous works such as No More Heroes and Killer7 have been praised for their uncouth nature, being designed by a group of people unafraid to think outside the box.
Remember Me is a new IP published by Capcom, and is the first game from developer Dontnod Entertainment. While announced mid-2012 to little fanfare, Remember Me slowly built anticipation through its customisable combat system, unique cyberpunk setting and an interesting female protagonist. Sadly, whilst Remember Me is a solid start with some memorable (no pun intended) scenarios, it falls massively short of its potential.
As someone who plays a lot of PC games, I often rely on Steam to provide me with affordable, easily accessible gaming experiences that I can instantly load up any time, alone or with some friends. The problem is, Steam is so prevalent that it’s easy to overlook other digital distribution platforms and websites that are indeed out there, packed with some stellar content of their own.
Prequel. Cover shooter. Multi-player monster. These are dangerous designations nowadays for a video game, yet standard ones for a blockbuster. For the sake of those souls who have taken up residence under a rock the last few years, Gears of War, though often criticised today for its derivative tendencies, was just about as ground-shaking in 2006 as its antagonist ‘Grubs’.