Ugly, frustrating and downright bizarre, we’ve had to endure some truly terrible wrestling games over the years. To avoid further torment, I’ve taken on the unenviable task…
Read More
We sit at opposite corners of my room, staring at each other. I choose the corner next to my bed, from which I can make some sort of protective duvet fort…
Read More
After the dumpster fire that was Call of Duty: Ghosts, I decided to take a self-imposed break from Activision’s annual shooter. Read Review
Remasters are a funny thing. They rely on nostalgia for the original game, feeding off that sense of wonder we felt when experiencing it the first time around. Some manage this successfully, upgrading everything that made the original great and ironing out any lingering flaws, while others attempt a half-arsed rehash that at best looks only nominally better and at worst comes out more broken than its predecessor. Read Review
Twin-stick shooters have been enjoying a renaissance period as of late. The cubic destruction that featured heavily in the fabulous PlayStation 4 exclusive Resogun kicked off the next-generation with all the spectacle and pizazz that we’ve come to expect from a triple-A title. Read Review
I’ve died a lot in video games. I’ve been gnawed on by a zombie, shot dead by a Nazi, fallen into the abyss, and succumbed to the skill of another human opponent on countless occasions. Read Review
If you only take one thing from this review let it be this – the Alien is a bastard.
You’ll shout, you’ll cry, you’ll invent all-new profanities just to belt at the screen as the scaly-skinned nightmare drops from a ceiling vent and chews your face off just as you get near a save point. Read Review
There are two different kinds of sequels: one is a soulless cash in on the original (too many examples to list here), the other is a honed masterpiece that the creators should have nailed in the first place…
Read More
Few games perfectly define the term “cult classic” in quite the same way Rez did. What can only be described as a rhythm action shooter was originally released on the Dreamcast and PlayStation 2 in 2001, and was developed by Tetsuya Mizuguchi, now of Q Entertainment. Mizuguchi would go on to design games like Lumines and Child of Eden, but Rez is arguably the game that put his name on the vast map of gaming. Read Retro
When Diablo III came out in 2012, we all had pretty high expectations. The game ended up being one of Blizzard’s seemingly never ending development cycles, and they assured us that it would be worth it.
And it was, kinda. Read Review
Dark Souls, and its PS3-exclusive predecessor Demon’s Souls, were undoubtedly two of the most rewarding experiences of the last generation. Featuring challenging-but-fair gameplay in a semi-open world environment ripe for exploration, they gained both critical and commercial success through word of mouth, encouraging gamers of all kinds to rise to a challenge that was largely absent in a console generation full of hand-holding tutorial fests. Read Review
“Prrrrruppphhhhhhh!”
“Huh…? What was that…? CP, come in CP, this is Zulu 7. I heard a suspicious noise just now, I’m gonna go check it out.” Read Review
Join the conversation