As a self-touted AAA title, RAGE subsequently received the typical fanfare and media bravado which is predictably lavished upon any potential big hitter in the video games market. Unlike the abundance of multi-million-dollar big budget games however, RAGE entered the spotlight for one reason and one reason only; the studio behind it.
It’s common knowledge that the Nintendo 3DS’ launch has been considerably maligned by a lack of desirable, quality software. So, it probably came as no surprise when Nintendo announced their decision to tap into their wealth of popular gaming reserves in the form of a couple of N64 remakes.
Modern-day technological advancements occur at a remarkable and often frightening rate. Technology has revolutionised the world we live in today, from the way we interact with each other (be it through the world of social medial), how we go about our daily routines (Internet, personal computers, smart phones) to simply finding out where we need to go (via GPS).
The Dead or Alive series boasts an illustrious history dating back to 1997, when it debuted on the Sega Saturn. Renown for its glamorous graphics and an infamous passion to replicate certain assets of the female form, Dead or Alive has always managed to make the headlines.
Generally, when a game is developed to coincide with a blockbuster movie it’s almost a cruel guarantee that the game will be dreadful. Rushed gameplay, bland graphics and a rehash of a films storyline is usually a staple of the final product. There have of course been some outstanding exceptions to this disappointing cycle (Goldeneye on the N64 is a prime example), but the reason these games succeed is that they identify and apply the strengths of the film, whilst making sure that it’s first and foremost, a good game.