Before Metal Gear, if you had pitched the idea of a hero whose mission is not to kill everyone on-screen, but to get through a military base undetected, causing minimal damage, you would’ve been laughed out of the room. In fact, one man did, and his name was Hideo Kojima.
Movie-to-game translations have a reputation of… hmmm, what’s the eloquent way of putting it… sucking hard! Necessitated design shortcuts because of time restraints often leave you with a product that at best feels rough around the edges, and at worst, incomplete.
The release of Kid Icarus Uprising is upon us, a God-send for fans of the cult classic who have had to wait more than twenty years for another game in the series.