Down with Dante.
Why did Ninja Theory have to make Dante such a detestable individual? Arrogant, foul-mouthed and unconvincingly “edgy”, Dante has as much charisma as the swarms of idiots on Vine and Facebook who film themselves acting like twats in public because they think it’s funny. If you’re partial to these modern-day, mobile phone waving comedians, then you’ll probably love Dante’s abhorrent personality and pathetic one liners.
Here’s a sample of the wonderful writing present in DmC: Definitive Edition. In one particular scene, Dante and his twin-brother Vergil are having a petty back and forth regarding who’s better at what. Vergil believes he’s the smarter of the two, while Dante believes he’s stronger, better looking and ends the argument by stating that he has… a bigger dick.
Ninja Theory clearly wanted to put their own stamp on Capcom’s classic franchise, I get that. And I couldn’t care less that Dante now has brown hair and his signature red leather jacket is nowhere to be seen (unless you activate Devil Trigger mode, which makes the controversial decision to change Dante seem even more moronic). But what possible reasoning was there behind making the game’s central character so utterly unlikeable? None whatsoever. The guy’s supposedly half-angel for goodness sake.
A Second Date With Dante
Unfortunately, then, we’re still stuck with Ninja Theory’s bastardisation of one of Capcom’s coolest characters in DmC: Definitive Edition. If you struggled to stomach the all-new Dante from the 2013 reboot, then DmC: Definitive Edition will do little to change your mind. What the game does do, however, is serve as a timely reminder that DmC: Devil May Cry was, fundamentally, a fantastic new take on the series, despite the furor it created.
Veterans can now really test their might with the game’s new Gods Must Die Mode.
DmC: Definitive Edition focuses on rectifying the two main criticisms fans had with the original release: the game’s forgiving difficulty and overly generous style system. DmC: Definitive Edition is still the most accessible entry in the series thus far, with a gradual learning curve that gets steeper with each new weapon and ability Dante receives. However, hack ‘n slash veterans can now really test their might with the game’s new Gods Must Die Mode, which ramps up the difficulty of enemies by a considerable margin. There’s also a new Must Style Mode, where damage can only be inflicted with an S rank combo, and Hardcore Mode, where gaining a higher style is rank is a lot trickier, mirroring the style system used by previous games in the series. If you’re looking for a stern challenge, then DmC: Definitive Edition is ready to lay down the gauntlet. And then some.
One of the more understandable debates surrounding DmC: Devil May Cry on release was Ninja Theory’s decision to stick with a framerate of 30fps. Typically, games that run at 60fps offer a far more responsive and fluid experience, particularly for genres that require good timing and quick reactions like first-person shooters and beat ‘em ups. Definitive Edition, as you’d expect, runs at a silky-smooth 60fps and the resolution has been increased to 1080p which makes a huge difference to the overall feel of the game. The change in framerate is immediately apparent; the onscreen action appears smoother, tighter, and the bump in resolution provides a cleaner appearance to the game’s textures and twisted environments. It may be a last-gen title, but DmC: Definitive Edition’s strong art direction and sinister enemies can really catch the eye.[yt_video id=”7pmTb2esZHY”][/yt_video]
DmC: Definitive Edition offers terrific value to those who missed out first time around, too, which is admittedly difficult to achieve with most remasters. The game itself can be picked up for around £25, and the story takes around 10 hours to complete. Definitive Edition also includes various costumes for Dante (including a classic Devil May Cry outfit) and Vergil’s Downfall DLC, which focuses on Dante’s twin-brother after the main story ends. With countless trapped souls to save, secret missions to find and even a Turbo Mode which increases the game’s speed by 20%, there’s plenty of customisation options and challenges for DmC fans to discover.
Still No Angel
Unsurprisingly, with DmC: Definitive Edition being more of a refinement as opposed to a remaster (that term is thrown around far too loosely these days), many of the game’s pitfalls still remain. The boring bosses still leave a lot to be desired, with the majority of encounters revolving around a few patterned attacks, a string of context-sensitive events and a vulgar tirade of expletives from the unarticulated Dante. The final face-off against the game’s main antagonist, Mundus, is particularly disappointing.
DmC: Definitive Edition offers terrific value to those who missed out first time around.
DmC’s controls can also become a finger-fumbling nightmare during more intense fights. With a variety of weapons mapped to the D-pad, and the need to hold either the left or right trigger to wield anything other than Dante’s main weapon, the Rebellion, I found myself flying towards enemies and into the oblivion of Limbo using the grappling hook on far too many occasions, instead of dragging enemies towards me as I accidentally held down the wrong trigger. Luckily the game doesn’t punish falls too severely, but my dexterity was certainly tested as Dante’s arsenal began to expand.
A review code of DmC: Definitive Edition was provided courtesy of Xbox. The game was reviewed on Xbox One.
Saved By The Sword
Dante may still be a douchebag but DmC: Definitive Edition is certainly no slouch. The series’ slick combat remains intact, and the shape-shifting world of Limbo makes for an interesting and varied playground. Sadists can revel in the new difficulty modes, and will welcome the 60fps upgrade which delivers a tighter, more responsive hack ‘n slash experience. DmC will continue to divide opinion, granted, but sword-slinging satisfaction awaits those who can overlook the disaster that is Dante’s character design.