The 2D platformer market is booming, not just on handheld but also for PC and console gamers looking for some old school fun. It’s been a solid year for genre with titles such as Guacamelee, Rayman Legends and Rogue Legacy, but none of these great games feature steampunk robots in a Spaghetti Western setting.
If you have ever enjoyed the adventure of international travel, you will likely have a story or two about a stone-faced immigration official grilling you about what your intentions are in their country. Whether or not your documents are in order, that immigration official has the power to refuse you entry at any time.
There are certain things that we take for granted in the developed world. Simple things. Things like shelter from the elements and food in our bellies. It’s safe to say that sometimes we forget how good we have it working jobs for good enough pay, sleeping in comfy beds and getting to play video games on a regular basis.
We’ve all heard the sounds of thousands of paying customers – and video game journalists for that matter – screaming about EA’s utter failure to provide the product that they promised. With the reboot of the SimCity franchise, an always-on internet connection is indeed required – even for single player – evoking memories of last year’s rocky Diablo III launch.
If you dig back into the annals of RPG history, the very first adventure games were all completely text- based. Yes, this is reaching back to well before many of you were born, but before you dismiss the rest of this article as a bunch of old fossils, keep in mind that despite the current era-of-next-gen-this and uber-immersive-world-that, the formula hasn’t really changed much.
Has it really been 15 years? It seems but a moon ago that I first heard the battle sounds pouring out of my neighbour’s window, the clanking swords, mages’ incantations and the grunts of dying creatures piqued my curiosity. I dropped what I was doing and jumped over the fence over to see what all the commotion was about.
I‘m first to admit that I’m not the biggest fan of driving and racing games. Need for Speed? There’s simply no need. Gran Turismo? I don’t think so. I just don’t get a kick out of driving a virtual car around in circles trying to best others with my cornering skills.
UAAAAAAAAAAAAAAGH! My battle cry resonates with my Agatha brethren as we sprint towards our enemy – those despicable Masons – on a collision course with certain death. With my towering great sword firmly clasped with both hands I leap into the fray, my timed slash decapitating the the helmeted vanguard in front of me. We picked each other from about 50 paces back, both screaming in honour of our houses.
Just when we thought we’d had all the hack and slash awesomeness that we could handle this summer, another dungeon crawling action-RPG is upon us. Seattle-based Runic Games have thrown their hat into the the ring with Torchlight II, an isometric, glorious loot extravaganza that exceeds all expectations.
There’s a certain undeniable finality about this statement plastered across my screen. Yes, I died. Again.
This tends to happen quite often in Lordran, the land of the gods. In a time convoluted, heroes from centuries past phase in and out of existence, their phantoms thrashing in the last throes of defeat.