Whenever Goichi Suda is working on a new title, the whole process is very much an event. You know whatever he churns out is going to be pants-on-head insane, yet wildly imaginative and a ton of fun to play. While this wasn’t necessarily the case with Lollipop Chainsaw, his previous works such as No More Heroes and Killer7 have been praised for their uncouth nature, being designed by a group of people unafraid to think outside the box.
Project X Zone is a game all about fan service. You’ll get to see Frank West and Hsien-ko team up to fight the blob monsters from Resident Evil: Revelations. You’ll witness conversations between Ryu, Jin Kazama and Akira Yuki. You’ll watch in awe as John McClane beats his enemies to death with an exploding grandfather clock (no, I’m not making this up).
Remember Me is a new IP published by Capcom, and is the first game from developer Dontnod Entertainment. While announced mid-2012 to little fanfare, Remember Me slowly built anticipation through its customisable combat system, unique cyberpunk setting and an interesting female protagonist. Sadly, whilst Remember Me is a solid start with some memorable (no pun intended) scenarios, it falls massively short of its potential.
As someone who plays a lot of PC games, I often rely on Steam to provide me with affordable, easily accessible gaming experiences that I can instantly load up any time, alone or with some friends. The problem is, Steam is so prevalent that it’s easy to overlook other digital distribution platforms and websites that are indeed out there, packed with some stellar content of their own.
Metal Gear Rising: Revengeance has been in development for quite some time. So long, in fact, that there was often talks of the game’s cancellation. Luckily, Kojima Productions made the smart decision to hand development over to Platinum Games who have more than proved themselves as competent developers of action games.
The original Sonic & Sega All-Stars Racing was a decent kart racer which essentially provided fans with a Sega alternative to Nintendo’s Mario Kart series. However, one of its most common complaints was that it was incredibly similar to Nintendo’s offerings and that it didn’t take enough risks to differentiate itself, with many critics and general internet folk branding the game as a cheap rip-off.
For those of you who owned Nintendo’s underrated GameCube console, a game like F-Zero GX might have found its way into Christmas present piles along with the likes of Super Smash Bros. Melee, Super Mario Sunshine, Metroid Prime, Starfox Adventures, or Metal Arms: Glitch in the System. All the same, those of you who never had the privilege of owning the cubic wonder would have missed out on one of the fastest, meanest, and downright punishing racing games ever made.
In this current generation, now more than ever, sequels mean everything. The second game in particular is where developers have to nail it, expanding upon positives of the original, while ensuring the game holds onto its identity is what makes or breaks a franchise.