After surviving an unforeseeable in-house dispute between certain ex-employees of Infinity Ward and the powers that be at Activision, Call of Duty: Modern Warfare 3 suffered a relatively turbulent beginning. The loss of a number of high profile, key members of staff was an unfortunate predicament; though the initial uproar and debate as to whether this signalled the demise of the Modern Warfare franchise was perhaps somewhat over-exaggerated.
“All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dream with open eyes, to make it possible. This I did.”
As a self-touted AAA title, RAGE subsequently received the typical fanfare and media bravado which is predictably lavished upon any potential big hitter in the video games market. Unlike the abundance of multi-million-dollar big budget games however, RAGE entered the spotlight for one reason and one reason only; the studio behind it.
It’s common knowledge that the Nintendo 3DS’ launch has been considerably maligned by a lack of desirable, quality software. So, it probably came as no surprise when Nintendo announced their decision to tap into their wealth of popular gaming reserves in the form of a couple of N64 remakes.
Modern-day technological advancements occur at a remarkable and often frightening rate. Technology has revolutionised the world we live in today, from the way we interact with each other (be it through the world of social medial), how we go about our daily routines (Internet, personal computers, smart phones) to simply finding out where we need to go (via GPS).
The Dead or Alive series boasts an illustrious history dating back to 1997, when it debuted on the Sega Saturn. Renown for its glamorous graphics and an infamous passion to replicate certain assets of the female form, Dead or Alive has always managed to make the headlines.
In all honesty, wrestling provided me with some of the best memories of my life. The now dubbed ‘sports entertainment’ reached its pinnacle through the late 90’s and early 00’s and thankfully I was there to experience every jaw dropping, heart stopping, high flying, death defying moment.