Let the memories flow through you.

With the recent release of Star Wars Battlefront, it seemed right to take a trip down memory lane and revisit the reason why everybody was so hyped. Although Star Wars Battlefront 2 released in an era where online gaming was early in its development, it was brilliant fun to play solo or with a buddy in split-screen co-op.

Rise of the Empire

Although a little forced, the story mode in Battlefront 2 was enjoyable enough to play through and took us to various planets and eras, spanning from the Clone Wars Battle on Geonosis to putting down rebels on the Death Star. The objectives were fairly simple and straightforward: ‘Defend this, kill that,’ nothing too difficult to grasp.

It was hard to determine what could have been considered canon and official in the game’s story, but generally I took it as canonical and looked forward to shooting things rather than pay too much attention to anything else. Ah, youth.

Action, Action, Action!

Star Wars Battlefront 2 was about carnage, conquest, and most importantly having fun. Whether you funnelled endless enemies through the narrow corridors of Polis Massa or sniped unaware clone troopers on Geonosis, it was a satisfying romp! Back in those days, nobody cared about frame rates or the best graphics – to us this was the real deal, and still is from an entertainment perspective, which is what gaming is all about.

Star Wars Battlefront 2 storm troopers

I’ve forgotten what we started fighting for…

Instant Action was the go-to mode for a quick game or 20. Whether capture the flag was what you were after or the unique hero assault mode on Tatooine, which was an epic battle of every good and evil hero duking it out in Mos Eisley. For some bizarre reason, the heroes always slaughtered the villains unless you were there to offer a helping hand, in the form of Sidious’ lightning!

Personally I loved the space battles but thought the short ones in Galactic Conquest weren’t enough to fully enjoy. I used to raise the point cap stupidly high and then go to town in endless dogfights or hanger sieges with my own band of Stormtroopers. It was something I was looking forward to in the new Star Wars Battlefront but alas, space fighting isn’t there… at least Fighter Squadron might satisfy the air combat for now.

Galactic Conquest

Galactic Conquest was by far the most enjoyable game mode. You were tasked with, well, conquering the galaxy! It was a turn-based mode where you could move your ship(s) to capture planets or destroy the enemy ships for a strategic advantage. The credits you earned could be traded for more ships or a tactical boost to your army, from slow health regen to enhanced blasters, they were fun to mess around with.

Star Wars Battlefront 2 had enough planets and modes to keep you occupied for a long time.

Depending on which faction you were with, some planets were ludicrously hard to capture and defend. The boosts were sometimes needed to just scrape by and Galactic Conquest actually felt like a real conquest sometimes with how difficult it was to maintain control and complete the game. At times, I could just be going in circles and at that point Instant Action was where I migrated to.

Overall Star Wars Battlefront 2 had enough planets and modes to keep you occupied for a long time, and now we have a current gen version of it to cherish.

Feel free to post your thoughts on the new or old Star Wars Battlefront in the comments.