Well, here it is, the retro reflection of my all-time favourite video game. For this one I’d like to start from the very beginning, if I may…
Now hear me out on this one. How bizarre would it be if the first ever third person cover shooter ever made was not, in fact, Western made, but instead by a small Japanese team more famous for the Dynasty Warriors franchise? It sounds like something I’ve just pulled from thin air, but, it’s actually the truth.
There are certain video games from my youth that stick out in my memory. The first hours of playing Metroid and The Legend of Zelda on a brand new NES were definitely a highlight, but there were games in the late ’80s and early ’90s that simply perplexed me.
Few games perfectly define the term “cult classic” in quite the same way Rez did. What can only be described as a rhythm action shooter was originally released on the Dreamcast and PlayStation 2 in 2001, and was developed by Tetsuya Mizuguchi, now of Q Entertainment. Mizuguchi would go on to design games like Lumines and Child of Eden, but Rez is arguably the game that put his name on the vast map of gaming.
The PlayStation 2 was a great console for JRPGs: the Wild Arms series, Persona 3 and 4, Growlanser, Tales of the Abyss, Dark Cloud 1 & 2 and (arguably) Final Fantasy X are all classics that helped keep up the sheer quality of the PS2’s extensive library of games.
Typing has become fundamental to humanity’s existence. Ok, maybe that’s a slight exaggeration, but it’s a skill that almost all of us possess and rely on day-to-day.
In Maximo you play as… Maximo, the titular spunky young king, who upon emerging victorious from countless battles to protect his people, returns home to find his true love captured and his kingdom enslaved by his royal advisor, Achille, and his undead army.