There was a time, believe it or not, when Sonic the Hedgehog was a household name. With as much edge as hedge, Sega’s blue speed demon was “killer-app incarnate”, single-handedly selling the Genesis with lightning voracity and putting Mario’s job in jeopardy.
If you’ve read anything about Monolith’s Shadow of Mordor recently, you probably know that it borrows heavily from Ubisoft’s huge Assassin’s Creed franchise.
There was quite a lot of American Civil War history in my house growing up. We weren’t an American family (Australian, in fact), but my father was rather fond of the PBS mini-series The Civil War, which relived the anguish – through letters and written accounts – by those that witnessed the four year-long battle of Union against the Confederacy.
Metal Gear Solid 3: Snake Eater is the game that changed everything for me. Its incredibly deep storyline, unexpected humour and survivalist stealth-action gameplay is the pinnacle of true happiness and my favourite instalment in the Metal Gear series so far.
In 1999, amongst the releases of massive games such as Super Smash Bros. for the N64 and Final Fantasy VIII for the PS1, little known developer Crystal Dynamics (Pandemonium, Tomb Raider Legend) crept out of the darkness with the atmospheric, gothic Soul Reaver, which was going to pretty much change the way we thought about action adventure gaming.