Resident Evil 5 was actually a source of big controversy back when it came out. The main issue was a white male (Chris) killing Africans who, funnily enough, live in Africa where the game was set. Aside from a few extremists and severely illogical people, most of us knew Resident Evil wasn’t racist and merely opted for a radically different setting. Despite the conflicting opinions, Resident Evil 5 was a great game to play, especially with a partner.
Partners in Crime
Resident Evil 5 was the first game in the series to feature co-operative play in the campaign. Some were against this, as playing with a buddy or even just a dumb AI bot would ruin the immersion and ‘horror’ aspect. They also feared it would send Capcom down the dangerous path of action based Resident Evil games, which, to be fair, it kind of did.
While I agree the feeling of being alone isn’t quite there, there were numerous places where Chris and Sheva were split up; forcing a sudden change to the comfortable teamwork we’d gotten used to. The one most notable and horridly hard part was when one of you (me…) had to escape from the ‘Lickers’ while pushing a heavy crate, and without being strangled to death by their grotesque, powerful tongues.
Aside from the plentiful opportunities where your partner needed help in the campaign, Resident Evil 5’s Mercenaries Mode was the preferred time killer among many. The goal was to rack up a high score by killing as many enemies as possible within the time limit. Melee kills and smashing hourglasses around the map extended the time to allow the fun beatings to continue. The enemies were very aggressive in this mode and gave you nary a chance to reload between kills.
Killing enemies back to back to rack up a huge combo was the best way to get a great score, that and swift completion. I remember my old high score was with Jill on the first stage. I was online with a random player yet we somehow played seamlessly with each other. The combo just kept climbing after each double knee drop and (insert what my partner was doing here). We had managed to melee the vast majority of enemies together and rather quickly, granting us a huge score boost that went well over 900,000, which for me was very impressive as I usually only ever reached the 400,000 – 700,000 score mark.
Mercenaries mode was what gave Resident Evil 5 its replay-ability and even to this day, it’s a brilliant game to go back to and play. The campaign also offered plenty of options such as infinite ammo (YES) and costume changes. My reactions may have slowed considerably since last playing Resident Evil 5, but that just makes it more fun.