After the dumpster fire that was Call of Duty: Ghosts, I decided to take a self-imposed break from Activision’s annual shooter.
Remasters are a funny thing. They rely on nostalgia for the original game, feeding off that sense of wonder we felt when experiencing it the first time around. Some manage this successfully, upgrading everything that made the original great and ironing out any lingering flaws, while others attempt a half-arsed rehash that at best looks only nominally better and at worst comes out more broken than its predecessor.
Twin-stick shooters have been enjoying a renaissance period as of late. The cubic destruction that featured heavily in the fabulous PlayStation 4 exclusive Resogun kicked off the next-generation with all the spectacle and pizazz that we’ve come to expect from a triple-A title.
If you only take one thing from this review let it be this – the Alien is a bastard.
You’ll shout, you’ll cry, you’ll invent all-new profanities just to belt at the screen as the scaly-skinned nightmare drops from a ceiling vent and chews your face off just as you get near a save point.
Few games perfectly define the term “cult classic” in quite the same way Rez did. What can only be described as a rhythm action shooter was originally released on the Dreamcast and PlayStation 2 in 2001, and was developed by Tetsuya Mizuguchi, now of Q Entertainment. Mizuguchi would go on to design games like Lumines and Child of Eden, but Rez is arguably the game that put his name on the vast map of gaming.
When Diablo III came out in 2012, we all had pretty high expectations. The game ended up being one of Blizzard’s seemingly never ending development cycles, and they assured us that it would be worth it.
And it was, kinda.
Dark Souls, and its PS3-exclusive predecessor Demon’s Souls, were undoubtedly two of the most rewarding experiences of the last generation. Featuring challenging-but-fair gameplay in a semi-open world environment ripe for exploration, they gained both critical and commercial success through word of mouth, encouraging gamers of all kinds to rise to a challenge that was largely absent in a console generation full of hand-holding tutorial fests.
“Huh…? What was that…? CP, come in CP, this is Zulu 7. I heard a suspicious noise just now, I’m gonna go check it out.”