After the dumpster fire that was Call of Duty: Ghosts, I decided to take a self-imposed break from Activision’s annual shooter.
For centuries people have claimed to learn things from texts they’ve read, found role models in their favourite novels or plays, and even praised films and TV shows for their didactic quality – so why is it then that discussions of the effects of gaming have been limited to violence and desensitisation for so long?…
With Dennaton Games’ Hotline Miami becoming one of indie’s crowned champions back in 2012, a sequel to the adrenaline-fueled slash-em-up was surely on the cards. Sure enough we now have that sequel in the form of Hotline Miami 2: Wrong Number.
Remasters are a funny thing. They rely on nostalgia for the original game, feeding off that sense of wonder we felt when experiencing it the first time around. Some manage this successfully, upgrading everything that made the original great and ironing out any lingering flaws, while others attempt a half-arsed rehash that at best looks only nominally better and at worst comes out more broken than its predecessor.
Twin-stick shooters have been enjoying a renaissance period as of late. The cubic destruction that featured heavily in the fabulous PlayStation 4 exclusive Resogun kicked off the next-generation with all the spectacle and pizazz that we’ve come to expect from a triple-A title.
If you only take one thing from this review let it be this – the Alien is a bastard.
You’ll shout, you’ll cry, you’ll invent all-new profanities just to belt at the screen as the scaly-skinned nightmare drops from a ceiling vent and chews your face off just as you get near a save point.
Right, allow me to just get one thing out of the way. It’s going to be very hard for me to review Akiba’s Trip. Why? Well, because I’m basically about to admit that I love a game where your primary objective is getting into fights with Japanese teenagers and relieving them of their clothes.
My history with the Final Fantasy series has been rocky at best. I started with the remake of Final Fantasy III on the DS and absolutely loved it. I went on to love IV, VI and IX as my favourites in the series, but never really liked VII, VIII or X; XIII was seen by many fans as a complete abomination, too, for a number of reasons.
When Diablo III came out in 2012, we all had pretty high expectations. The game ended up being one of Blizzard’s seemingly never ending development cycles, and they assured us that it would be worth it.
And it was, kinda.
Dark Souls, and its PS3-exclusive predecessor Demon’s Souls, were undoubtedly two of the most rewarding experiences of the last generation. Featuring challenging-but-fair gameplay in a semi-open world environment ripe for exploration, they gained both critical and commercial success through word of mouth, encouraging gamers of all kinds to rise to a challenge that was largely absent in a console generation full of hand-holding tutorial fests.