The “Rocky Element” is a term I like to apply to certain games. Games that keep you coming back no matter how many times they’ve previously beat you down. Some of you may know it as the “Tubthumping Effect”. A perfect example of this can be found in games like Dark Souls, the Armored Core series, Shin Megami Tensei: Nocturne, and PaRappa the Rapper, to name but a few.
Project X Zone is a game all about fan service. You’ll get to see Frank West and Hsien-ko team up to fight the blob monsters from Resident Evil: Revelations. You’ll witness conversations between Ryu, Jin Kazama and Akira Yuki. You’ll watch in awe as John McClane beats his enemies to death with an exploding grandfather clock (no, I’m not making this up).
Throughout its five-year lifecycle, the Nintendo Wii was rightly chastised by some sectors of the gaming community for pandering to one sole demographic: the now infamous ‘casual gamer’.
Party-centric mini-game compilations and waggle infested, lacklustre third-party produce littered the library of Nintendo’s lucrative console, leaving those who desperately sought genuine, quality titles an unbearable swamp of shovelware to wade through.
With such a vast variety of exceptional games being published this generation alone, you’d be forgiven for finding the time to play them all. Rarer still, is when you manage to unearth a game that does more than simply tick the go-to checklist of video game design. These particular gems transcend into something deeper, capturing your imagination and sustaining your attention with effortless ease for months, if not years to come.
Nintendo can often neglect their many endearing mascots. One minute they’re the centre of the company’s attention, spoilt with unprecedented devotion and a renewed sense of enthusiasm; the next, they’re thrown into a golden, impenetrable vault, guarded by Twinbellows, sealed shut until the stars and planets align in a particular way that pleases the master of mascot creation himself, Shigeru Miyamoto.
It’s astonishing to think that the last time gamers got to enjoy the frolics of heaven’s angelic solider, Pit, it was on the crusty black and white screen of the original Game Boy in Kid Icarus: Of Myths and Monsters. And that was over two decades ago. When you think of how far the industry has come in that time, it’s almost terrifying.
Historically, Solid Snake has successfully slithered onto the home consoles to much adoration and applaud. Incredible graphics, unique gameplay, a gripping plot; the answer to Metal Gear’s success seems obvious doesn’t it? But there was more to it than that; though we never quite realised it at the time.
Instantly recognisable, extraordinarily charming and enduringly brilliant, Mario is a timeless patron for all that is good in video games. Encompassing a myriad of different platforms throughout his renowned history, Mario manages to captivate a new generation of gamers, whilst redefining the expectations of fans who already have their own fantastic memories of the portly plumber. Iteration after iteration, Mario spearheads ingenuity and creativity, never faltering on areas such as quality, presentation and the most important aspect of all, fun.
It’s common knowledge that the Nintendo 3DS’ launch has been considerably maligned by a lack of desirable, quality software. So, it probably came as no surprise when Nintendo announced their decision to tap into their wealth of popular gaming reserves in the form of a couple of N64 remakes.
The Dead or Alive series boasts an illustrious history dating back to 1997, when it debuted on the Sega Saturn. Renown for its glamorous graphics and an infamous passion to replicate certain assets of the female form, Dead or Alive has always managed to make the headlines.