Rebooted Game Shown Behind Closed Doors

Gameplay footage from the new Doom game’s single player mode has been shown off at QuakeCon, according to various tweets.

The game, which at this stage is simply titled Doom, was shown running at 1080p and 60fps at the event, where id Software confirmed it is being built on its new id Tech 6 game engine.

Various people who were in attendance took to Twitter to say that the game is once again set on Mars, which as you would expect from a Doom game is under assault by demons from Hell. Scenes both inside and outside of the UAC research facility were reportedly shown and attendees have said the art style is very similar to that of Doom 3. Several tweets have praised the game’s impressive particle effects and environmental detail, while others have mentioned the return of iconic enemies and fan favourite weapons such as the chainsaw and double-barrel shotgun.

The game will be the first in the series to feature a heavier focus on melee combat, with an id Software spokesman revealing that players will be able to stun enemies with a shot before using their boots to smash their opponent’s face. Players will also be able to rip the limbs off enemies, a new feature which will have tactical advantages such as allowing gamers to scan the severed hands of security guards to gain access to new areas.

id also reportedly confirmed that the game will have a multiplayer component but stated that they weren’t ready to talk about it yet.

It’s unlikely that the game will be shown publically until 2015, according to Bethesda VP of PR and Marketing Pete Hines. In an interview with PC Gamer, Hines said the behind-closed-door gameplay demo was shown to QuakeCon attendees to placate dedicated fans eager for news about the long-in-development title.

He said:”I try really, really hard for this to be a dev first, dev-lead thing. We’re working with them to say, ‘How does this work? What do we want to show?’ And they’re like, ‘Look, we don’t want a stream to go up for a game that isn’t at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn’t be showing this to anybody at all.

“I really wanted to put something out there that, in a strong way, said, ‘id is working on something that we think is really cool. And we wanted … to show something to id Software fans that gives them the confidence that it is still a viable studio that’s doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want.

“And now we’re going to go away and go back to making the game, but to be able to counter other people talking about us and we’re sort of just sitting here staying silent, or operating from this negative space of like, ‘Oh, it got rebooted, oh it’s in trouble.’ All of that stuff just bothered the hell out of me.”