Game Voice Actors Vote To Go On Strike
Strike To Go Ahead If Demands Not Met
Video game voice actors across the world could go on strike soon after The Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA) announced that 96.52% of its members have voted in favour of the Interactive Media Agreement Strike Authorization Referendum.
This grants the National Board the authority to declare a strike if necessary.
The vote came about due to continuing negotiations with publishers such as EA, Activision, Disney, and Warner Bros concerning the way performers working in the video games industry have been treated in recent years. The SAG-AFTRA’s Interactive Committee met with publishers in February this year to renegotiate a new agreement, which, among other things, will include proposal for a two hour limit on “vocally stressful” recording sessions, greater transparency in the auditioning process (not keeping the name of a project secret when asking voice actors to try out for roles, for example), and a better bonus payment plan for performers that would see them sharing the profits if a game proves to be successful.
SAG-AFTRA explained in a recently-released statement: “You might call them residuals, secondary payments, royalties, pay bumps or whatever suits your fancy. It is simply the idea that, if a video game is wildly successful, actors should share in its financial success. There is ample precedent for residual income for actors, yet they’ve historically been extremely difficult to achieve in this contract. The formula we propose is as follows:
“We’re asking for a reasonable performance bonus for every 2 million copies, or downloads sold, or 2 million unique subscribers to online-only games, with a cap at 8 million units/ subscribers. That shakes out, potentially, to FOUR bonus payments for the most successful games: 2 million, 4 million, 6 million and 8 million copies.”