Borderlands is a very special franchise to me. The first game was one of the first last gen games I played back in 2009 (yes, I was a bit late to the party), and its sequel ended up being one of my favourites from that particular console era.
I love Skyrim… on PC, at least. While the base game offers a beautiful rendition of Tamriel’s wintry, mountainous north, that’s pretty much all it has going for it; after a while at least. Quests are extremely simple, the main story is a predictable bore, level scaling is…
Do you love Halloween, but resent the commercialisation of the traditionally Pagan holiday? Do you love video games? Then pull up a chair made of the haunted bones of your ancestors (but remember to bring a pillow, because some of those bones are sharp…
Sometimes, all you want to do during your lunch break is get a bit of gaming time in. But what exactly do you play? Let’s say you have half an hour to an hour, tops. You can’t exactly play something that potentially requires longer to play, like a MOBA, or something that likes to space out its save points like an RPG.
Over the years, Persona 4 has become somewhat of an anomaly in the industry. Starting out humbly on the PS2 in 2008, releasing to critical acclaim no less, the game gathered such an incredible word-of-mouth reputation that its global appeal led to a PS Vita re-release, two fighting game tie-ins with Persona 3, two anime adaptations, a dungeon crawler, and today’s topic: a rhythm game. Honestly, I don’t think a single JRPG has spawned its own franchise in quite the same way since Final Fantasy VII.
Mario is love. Mario is life. It’s hard to imagine a world without the paunchy plumber; the mascot largely responsible for ushering in the vast popularity of console gaming. Since the NES, each “main” Mario title on each generation of consoles has innovated, surprised…
As an unapologetic Nintendo lover, I often consider it a bit strange that the everlasting Mario franchise doesn’t even register in my top five in terms of series created by the Big N. I certainly enjoy Mario titles and some games, like Paper Mario and the Thousand Year Door and Mario Kart 8, are eternally among my all time favourites.
Even though the Dreamcast sold like razorblade-embedded jelly babies, it’s hard to deny Sega’s impeccable run of software during its lifespan. I personally have waxed lyrical about these golden years numerous times, probably to the point of eye-rolling tedium.
Clicker games have certainly become a thing, haven’t they? From the marvellously tongue-in-cheek Cookie Clicker to the more RPG-centric Clicker Heroes, this bizarrely addictive genre is still in its early days, and has been refreshingly open to experimentation despite its mind-numbing simplicity.
FAIR WARNING: This review contains light spoilers for Danganronpa: Trigger Happy Havoc. I know it’s a big ask, but I would highly recommend taking 60-70 hours of your life to play through this incredible game and its equally brilliant sequel, Goodbye Despair, before moving onto Ultra Despair Girls if you want to get the most out of its story.