For those of you who owned Nintendo’s underrated GameCube console, a game like F-Zero GX might have found its way into Christmas present piles along with the likes of Super Smash Bros. Melee, Super Mario Sunshine, Metroid Prime, Starfox Adventures, or Metal Arms: Glitch in the System. All the same, those of you who never had the privilege of owning the cubic wonder would have missed out on one of the fastest, meanest, and downright punishing racing games ever made.
After a significant delay, Sega and Blit finally bring us the first game from the second wave of Dreamcast re-releases, Jet Set Radio, to the PlayStation Vita. It was a bold move to port the game to Sony’s handheld, and it comes with a brand spanking new touchy-feely controls you’d expect from a Vita title.
Super Smash Bros. is a great series; a series whose formula has remained virtually untouched by other developers since it debuted on the Nintendo 64. Why? Well, for one, Nintendo’s stroke of genius to create a fighting game involving most of its beloved IPs is something that most developers simply cannot do. As such, Nintendo’s fighting franchise has remained a fan favourite, go-to multiplayer sensation for years.
Platinum Games are one of those companies that rarely disappoint. Their catalog of excellence includes the likes of Bayonetta, Vanquish, Madworld and the DS masterpiece Infinite Space. Platinum make fantastic games, and it’s looking like they’ll be continuing this tradition with their next big game, Metal Gear Rising: Revengeance…
In this current generation, now more than ever, sequels mean everything. The second game in particular is where developers have to nail it, expanding upon positives of the original, while ensuring the game holds onto its identity is what makes or breaks a franchise.
With the explosion of HD titles and remastered collections hitting the market in recent years, nostalgia has become somewhat of a commodity in the industry today.
And rightly so, as HD remakes provide a satisfying one-two punch; giving oldies the games they loved in their youth, while also offering younger audiences the chance to experience such fine offerings.
If it weren’t for its interesting development history, some would argue that Sleeping Dogs wouldn’t have captured as much media attention as it did. A sandbox game set in Hong Kong dealing with the inner struggles of its largest criminal organisation isn’t exactly innovative by storytelling standards, and the game doesn’t offer anything new in terms of gameplay.
On paper, Sound Shapes isn’t really an interesting prospect. A side-scrolling platformer with a strong focus on striking visuals and ambient music is a premise often practiced by budding indie developers (see Braid, Bastion and Limbo for three classic examples of this) so you’d be forgiven for writing off this game as nothing special.