There was a time when Lara Croft had the world at her feet. Life-sized cardboard cut-outs, glossy posters, full page magazine spreads, provocative 3D renders, television commercials; no matter where you looked, Eidos Interactive’s busty English archaeologist was practically plastered on everything back in the late ‘90s.
Originally released back in 2009 for the PlayStation 2, Shin Megami Tensei: Persona 4 provided an obscure blend of brilliance for RPG fans to sink their teeth into. The taste was wholly unique: a rich narrative intertwined with traditional role-playing elements and a stimulating social simulator proved to be a clever and thoroughly addictive combination.
It’s been sixteen years since I’ve felt this way about a video game. Sixteen years of wondering whether this remarkable, ever-changing industry could somehow recapture the feelings that I thought were once forever lost; feelings which I’d slowly begun to dismiss as nothing more than favourable nostalgia and the inexperience of youth. I was wrong to dismiss them — because those feelings were genuine.
It seems only fitting that Medal of Honor: Warfighter’s opening scene begins with the player having to perform a double-take. A bearded soldier emerges from the water wearing a boonie hat and a stern expression firmly plastered across his face. No… It can’t be? Captain Price, is that you?!
On the 22nd of November, 2012, the Xbox 360 will reach the unthinkable achievement of celebrating its seventh birthday in the same console cycle. Microsoft’s nearest rival, the PlayStation 3, is just one year younger…
The ‘sequel’ can often be a callous creation. Spawned from the eternal thirst for commercial success and the incessant cry of the almighty dollar, sequels can take on many forms. Throughout this console generation alone, there have been more sequels, prequels and trilogies than any other.
The expansion upon another person’s idea is commonplace in the modern-day video games industry. From the hardware manufacturers’ endless attempts to master another’s initial innovation, to the blockbuster game “inspiring” an endless stream of eager copycats; seemingly, there’s no good idea that cannot be improved upon.