‘Core Mechanics’ Designed For Co-Op

Ubisoft has ditched the competitive online multiplayer mode from Assassin’s Creed Unity in favour of the game’s co-op mode.

The hunt and kill assassination games have been included with every entry since Assassin’s Creed Brotherhood, which launched in 2010, but Assassin’s Creed Unity’s level designer Bruno St-André told GamingBolt that the new game has been designed from the ground up with co-op in mind.

“We made choices on the game early on that we’re going for the shared experience,” St-André said. “This meant that we developed core mechanics more on cooperation instead of confrontation.

“So we put a lot of effort into redefining the fights so that multiple players can actually engage in them and have a better strategy against the AI, which reacts differently each time. Same thing for navigation and same thing for the stealth. All of our effort and our decisions were based on this topic. We really wanted to be focused on that.”

He also claimed that fans have been asking for a co-op mode in the Assassin’s Creed games for years, adding: “It’s been asked nearly every year by the fans to be able to play co-op and finally were able to deliver it with next-gen consoles. That was really our focus and we’re heading strong in that direction.”

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