That wasn't supposed to happen...

I probably needn’t mention the irony that a game titled Remember Me quickly faded into bargain bin obscurity. The game itself, while having an interesting setting and themes (not to mention a remarkable soundtrack), quickly fell victim to repetitive combat and painful linearity. So much so that by the game’s end (merely six hours after I’d received the game) I was left empty and disappointed, though strangely, wanting more.

I was a huge fan of Remember Me’s Neo Parisian setting, and its main character Nilin was a fun protagonist. It was just a shame that the game fell massively short of its potential. Which is exactly why it needs a sequel, and here are five reasons why…

5. Neo Paris Was Awesome!

Whether it be down to budgetary constraints or the developer’s own threshold of skill, Remember Me was a disappointingly linear game. That was a huge shame when you consider that the setting of Neo Paris was actually quite the sight to behold. Throughout the game, players were taken on a tour of what a futuristic Paris could look like. From the upper echelons of society, right down to the slums and beyond, I felt a slight Jak II vibe from the neo-suburbian environments and much like the PS2 classic, I feel Remember Me could certainly benefit from an open world. The developers definitely had their heads screwed on when it came to Remember Me’s beautiful architecture, so it would be fantastic if we were able to explore more than the occasional side room or flight of stairs.

4. Memory Remix Has Pure, Untapped Potential…

One of the more interesting features of Remember Me, and perhaps its only truly unique gameplay mechanic, was Nilin’s ability to alter the memories of those who stood in her way. By doing this, Nilin could make her adversaries believe a significant event in their lives played out in a different manner from the actual truth. As an example, a mercenary hired to kill Nilin has her memory “remixed” to create the fictional truth that her husband was killed in a tragic surgical accident. Thanks to Nilin’s exceptional aptitude for mind control, the mercenary joins Nilin’s side, completely ignorant of the fact her memories have been purely fabricated.

This man can now recite every line from every episode of Spongebob Squarepants.

This man can now recite every line from every episode of Spongebob Squarepants.

Think about this in a wider context: why on earth is this even an ability to begin with? It’s certainly not something the protagonist of a game should have. Granted, Nilin uses it to right the wrongs of a city in fierce decline, but imagine the memory remix ability in the wrong hands. Not once does Remember Me consider the potentially catastrophic nature of this power; to the game, it’s simply another mechanic to help add some variety. But just imagine the possibility of this power in the hands of an evildoer; a world that’s become the slave of the memory remix. Perhaps Nilin’s own possession of the ability can blur the lines of her own morality, or have others’ perceptions of her become wildly different.

3. The Boss Fights Were Fun and Memorable…

Easily the highlight of Remember Me were the well constructed boss fights. I love it when games do this – where each fight has its own theme, its own identity. Remember Me did this remarkably well, justifying each section’s existence with a satisfying confrontation with challenging bosses. It’s very possible that an open-world sequel could take some of that direction away from the more epic confrontations, but with the scenario the game has, I think it’s very possible to maintain the level of quality they had.

Each fight has its own theme, its own identity.

The Saints Row series manages this with impressive regularity. In this series, not only does each faction have their own themes and personality, but they also have figureheads that often boast remarkable presence. Perhaps a Remember Me sequel could follow a similar pattern; the original game already had multiple types of enemies, and thus various factions making up the social hierarchy.

2. The Combat Was Nearly Great…

Remember Me’s Pressen system was a novel idea. It essentially allowed the player to customise their combos from the ground up, choosing from a small variety of move types. These included basic power attacks, to actions that would restore Nilin’s health or perform a counter to the opponent. While seemingly innovative and fun at first, you soon found you were limited to four basic combo templates with very little choice within the separate move types. This pretty much meant the customisation was naught but an illusion as there would usually only be one or two compositions that were actually effective. Yeah, they released Street Fighter moves as DLC, but these really should have come packaged with the full game, just for variety’s sake more than anything else.

No amount of armour can protect you from the tried and true boot to the knackers.

No amount of armour can protect you from the tried and true boot to the knackers.

Saying that, the combat was another element of Remember Me that had bags of potential. By simply increasing the move count and animations for Nilin, you’ve already got a more enjoyable game. Maybe go a step further and add projectiles, contextual or environmental attacks. An adopter of the Arkham series’ slick, effortlessly fluid combat, Remember Me could have benefited a whole lot more from the mechanics it already had, including Nilin’s memory remix ability…

1. Milk Those Capcom Licenses For All They’re Worth!

We had Shoryukens and Spinning Bird Kicks in Remember Me, so why not go all Dead Rising (with Capcom’s blessing of course) and feature a whole slew of Capcom nods in an open-world Remember Me sequel? While the publisher may continue to neglect and mistreat their most famous IPs, the company is not one to shy away from patting itself on the back, a trait that a sequel could definitely make use of. Let’s have more Street Fighter or Darkstalkers moves thrown into the combat. Collectible Servbots, perhaps? Maybe throw in some alternate costumes for Nilin and pals, too. With Capcom’s countless established brands, the potential for fanservice is incredible, and would be sure to add to the game’s personality, much like they did with Dead Rising.